Myron
PC: Myron
Description: Faun Wildborne Wayfinder Ranger.
Character Stats
Traits
- Agility: +2
- Strength: +0
- Finesse: +1
- Instinct: +1
- Presence: -1
- Knowledge: +0
Stats
- Proficiency: 1
- Evasion: 14
- Thresholds: 6/12
- HP: OOOOOO
- Stress: OOOOOO
- AP: OOO
Experiences
- By the Sword
- Hospitality
Features
- Ranger’s Focus: Spend a Hope and make an attack against a target. On a success, deal your attack’s normal damage and temporarily make the attack’s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus: • You know precisely what direction they are in. • When you deal damage to them, they must mark a Stress. • When you fail an attack against them, you can end your Ranger’s Focus feature to reroll your Duality Dice.
Description
- Clothes that are woven
- Eyes like fire
- Body that lanky
- Skin the color of sand
- Attitude like …
Background
- From a nomadic community
- …
- …
Campaign Arc
Myron is a faun ranger whose connection to nature runs deeper than anyone expected, including him. During the cave arc, he fell into the cognitive realm while inspecting the breathing room. This was not planned. The rolls and the fiction made it real: his nature magic is actually tied to the cognitive realm in ways that are still not fully understood.
His experiences value hospitality as a core principle. That value is going to be tested hard by a world coming apart at the seams. The war between the Atherian Empire and the Sylvani Kingdom is destroying exactly the kind of mixed, connected communities that Myron’s instincts tell him to protect.
The cognitive realm connection means Myron has a kind of access and perception in that space that most people do not. As the campaign progresses and the boundary between physical and cognitive realms thins, that is going to matter more.
This content is part of the Daggerheart campaign setting.